12 08 2009

I keep wishing I could be as industrious as some guys out there. Check out this blog for instance – scratchbuilding 6mm minis:

Small Distractions



20 10 2008

A bit of afternoon boredom relieved with Photoshop.

Battle: Orks vs. Iron Fists Astartes

19 10 2008

After a long gaming break a short but intense battle: 2500pts each of Astartes trying to cleanse part of an Imperial city of two Ork klans.

Backed by Whirlwind missile and Devastator fire support, the two companies (RED; 1st Veteran, 2nd Battle) charged ahead to secure the forward objectives. The Assault Marines on the left flank and the Veterans covering objective 3 on the right flank took heavy fire from the Bad Moonz holed up in ruins and Goff Nobz on the other side (GREEN). The Mekboy Gargant lumbered forward, its kustom kannon whirring to life – and blowing off the arm in an explosive misfire, starting a fire, spreading a frenzied panic and more explosions inside. The gargant belched a puff of black smoke once, then blew apart. Meanwhile, the Battle Fortress paving its way was destroyed by repeated Land Raider fire, and a hush fell over the Ork horde as the Marines cheered and raised a battle cry signalling the charge that took them right into the enemy (round 2). Two Veteran detachments and the Terminators managed to break the Goff klan into flight while the units on the far side could only overcome the Weirdboy Tower shielded by a dragster by a close assault. Still backed by Devastator and Land Raider support, the Iron Fists mopped up the last resisting units before the Orks ran to fight another day.
Win for the Space Marines by VPs.

Battle: Chaos vs. Imp.Guard/Squats

12 05 2008

Once again, Chaos tries to stomp an Imperial city. In the last instant, the Imps manage to draw help from a nearby Squat stronghold. Under the eerie white glow of 2 suns, the two forces face each other across the city centre.

While the Lord of Change charged ahead on the southern flank, supported by his minions and several detachments of Traitor Marines, Fulgrim threw his demonic hordes against the Squats on the northern flank. The Khorne war machines around the Lord of Battle and the Tzeentch Warlord Titan Mutator advanced in the centre against the massed ranks of Tactical infantry, two companies of superheavy tanks and the Reaver Tempestuous, supported by Squat Airships and two companies of Imperial and Squat bikers.

Tempestuous started the battle with a full volley at the enemy Titan and tanks: The Vortex missile exploded just short of the Titan, overloading its shields. Over the course of the first round, the Mutator was barraged by heavy fire from all sides, to which it eventually succumbed. Imperial and Squat artillery pounded the enemy lines all over the field.

Over the course of the first round, Chaos was battered heavily by the massed Imperial firepower, losing almost all tanks and daemon engines and a lot of the infantry not caught up in their mad charge against the Imperial positions. Valkyries dropped off two platoons of assault troops to tie the enemy up in a fight around the centre objective while the support bikes held back and the tactical gunners dug in around the line objectives . The Doomwing roared by to wreak havoc among the defenders, burning a few bikes to cinders with its flame bombs (2).
To the north, enraged by the presence of their mutated cousins and supported by heavy fire, the advance spearhead of guild bikers clashes with the first enemies around the centre objective taken by Chaos squats (3).
By the end of the round (which took us about 3 hours), the chaos advance was halted for the moment, the mutants recoiling from heavy losses inflicted in the centre (map): The Lord of Battle was toppled by salvoes from the Stormblades missiles, all of which were looseded in the first round. The airships lost the Grindel’s Fist, but rained fire all over the northern half of the field (4). The Silver Tower formation broke apart, thus failing to shield the advance of the minotaur band. Again and again, Chaos had been able to protect its greater demons through the use of fell magic.

Round 2 turned out to be a much shorter mop-up of the Chaotic forces that had still not been able to reach the firepower behind the covering Imperial forces. The bike company, still largely intact, tied up the rest of the Tzeentch advance in the south, whose survivors were picked off by tactical covering fire. The doomwing made a largely effectless run against the supporting line of firepower before being brought down (5).
The heavy tanks covered the centre (6). The hot spot in round 2 was the carnage wrought around the northern centre objective: The Squats poured all their bike company into the fight against the mass of mutants and lesser demons(7).

Emperor be praised, the Imperials had held the city! Having broken most of the Chaos forces, IG/SQ already had had a massive lead of over 20VPs more at the end of round 1 due to persistent fire aimed at strategic targets. The plan to tie Chaos up with light assaults had paid off on the southern flank. In the north, the Squats had bravely tried to stem the Chaos tide that swamped the centre objective. Also, winnig the initiative for both rounds certainly helped, especially in the first shot of the game, the vortex missile! In the end, the centre objectives had largely been given up to Chaos in exchange for the VPs their broken ranks brought. Final score 66 to fiftysomething VPs if I remember right.

Battle: Chaos vs. Marines/Imp.Guard

3 04 2008


The whole battle is too sad a story to remember, so here’s just a few pics and what happened.
Blood Angels patch together an army with IG to rid overrun Imperial homeworld of the Chaos infestation, and fail miserably.

The combined Tzeentch/Khorne force attacked on both flanks with massed ranks of beastmen and lesser demons, supported by 3 Greater Demons and some Chaos gadgetry (Silver Towers). The Imperials were hoping to stop the tide with firepower (Ad.Ord.Armageddon, Leviathan, not enough Artillery) while the Marines landed their Veteran Company behind the enemy lines in order to recapture the city objectives. The latter were squashed spectacularly and shamefully by beastmen and chaos marines, while the first obviously had impaired targeting abilities and managed to hit next to nothing. Add a few few misplaced orders on the Imperials’ side and far too many Chaos Reward cards on the Chaos player’s hand (not too mention his dice luck that nearly got him lynched), with the result of a serious thrashing for the Imps.

Battle: Orks vs. Marines/PDF

5 11 2007

A 7000pts battle between a defender force of Space Marines and PDF and a semi-massive Ork Waaagh. While the PDF sent its abhumans to halt the Snakebites (1) on the right flank, the Marines were attacked by the high-speed force of the Goffs, Evil Sunz and the Kult of Speed (2, 8). Advancing way ahead of the Baneblade Company, one Warhound surprised the Snakebites seeking cover in the ruins. But before it could bring its Inferno Gun to bear, the Nobz managed to blow it right off the arm (3)! The PDF bike company charged forward in the right centre and successfully managed to keep the Bad Moonz from manning (or orking?) high ground firing positions on the roofs of the large housing blocks. The Marines’ Reaver quickly moved up in support of the hard-pressed Scouts and Devastators (4).


The middle avenue was covered by the PDF command centre Leviathan, which covered the Slasha gargant in the centre of the Ork advance (5) with a hail of fire. After losing all its shields in round 1, the boiler blew spectacularly in round 2 – one minute it’s there and the next it’s gone (6) in a proper orky explosion, taking a couple of its own units with it. In sneaky revenge, the Mekboy Gargant stormed from its hiding on the far left flank and took the Reavers head off with its Krusha Arm (7). The Warhound which had moved up in support (9) was, in the end, not quick enough to save the Reaver from its fate, but cleared the objective from attacking Orks with its Vulcan Megabolter.


In the end phase of round 3 the game was decided by points in the Imperials’ favour. The Orks were beaten back, but at heavy costs. What saved the day was the superior firepower of the Marines that kept the Orks from reaching two of their objectives over the course of the whole game. It certainly didn’t help that the two attacking Ork clans were – suprisingly – broken in the first round, giving the Imperials a comfortable VP cushion to lean back and pick off the other clans one by one. Had the Goffs mustered a bit more of a punch in round 1 (or attacked on the PDF flank) the game could have ended quite differently. But so it goes.

Dumnar’s Hammer

5 11 2007

Squat air superority:


…back to the docks to get that gun replaced…